Wednesday 3 November 2010

LOD practice test

Part of this brief involves using LOD (level of detail) modelling.

The idea of LOD is to have several separate models of an object, esach of which has a different polygon count. This allows a low poly model to be viewed from a distance, where high detail is not needed; and higher poly count models for higher detail at closer distances. Using low poly models for distant objects reduces stress on a game's engine, and so helps to reduce things like memory useage and lag.

This video shows my result of trying this out with a shpere as the object in question:

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