Part of this brief involves using LOD (level of detail) modelling.
The idea of LOD is to have several separate models of an object, esach of which has a different polygon count. This allows a low poly model to be viewed from a distance, where high detail is not needed; and higher poly count models for higher detail at closer distances. Using low poly models for distant objects reduces stress on a game's engine, and so helps to reduce things like memory useage and lag.
This video shows my result of trying this out with a shpere as the object in question:
No comments:
Post a Comment